As
much as I love the Pathfinder Campaign Setting, I have had a
recurring criticism of many of the books describing the world. While
I generally come away from the books knowing a great deal about what
it’s like to adventure in the particular land being described, I
often don’t know much about what it’s like to live there. Of
course, the adventuring part is very important. The game is all about
adventuring and the player characters themselves are generally
referred to as adventurers.
As such, the adventuring part is actually crucial.
Actual
game play spends less time on day-to-day living. In fact, these sorts
of things are often skimmed over. If they weren’t, it would take
interminably long to play any campaign. For this reason, people might
be inclined to think that information on what day-to-day life is like
in the world would be less important—maybe even unimportant—in a
setting book. I argue quite differently. While these are background
details, they are also the kinds of details that bring a setting
alive. Small details like the food the characters have for dinner,
the kinds of clothes locals wear, or the customs they have for
greeting strangers help to paint a
picture of where all these adventures take place. They
allow the players to better empathise with the world, and that in
turn makes it all the more satisfying to the same players when their
characters help to save that world and the people in it.
Yet
Pathfinder Campaign Setting books often skimp on these details of
daily life. An example I’ve commented on before is that several
books contain the information that Prophets of Kalistrade have strict
dietary restrictions, yet none of these books ever say what the
restrictions actually are. So when a book comes along that breaks
with this mould, I’m quick to praise and draw attention to it.
Qadira, Jewel of the East
by Jessica Price is such a book.
When
Qadira, Jewel of the East
was first announced, I was eager for it to come out so that I could
read it. This is for the simple fact that I love setting books that
move away from the western European-based lands that make up the
majority of the Inner Sea countries and look at other, less-explored
parts of the world. Qadira is technically still part of the Inner Sea
Region of Golarion, but it’s on the outskirts, and
it’s also part of Kelesh, an empire east of the Inner Sea map on
the continent of Casmaron. I expected to learn a little more about
Kelesh in a book about Qadira, and this is a kind of thing I like.
What
I didn’t expect was just how much
I would learn—about Kelesh, about Qadira, and
the peoples and creatures that reside there. There’s an incredible
amount of information packed into this book’s 64 pages, more than
enough to set multiple campaigns in Qadira and not run out of ideas
for more. Nevertheless, the book does leave me wanting more—but
it’s wanting more in a good way, the kind that inspires me to
spontaneously start thinking up my own ideas, and I love when that
happens.
A
typical format for Pathfinder
Campaign Setting books is to
spend a significant portion of the book on a gazetteer that lays out
descriptions for locations marked on an area map, describing what can
be encountered there. Other parts of the books will generally include
more specific details on adventure sites, a bestiary, and so on.
Qadira, Jewel of the East
does contain these elements, but it also contains extensive chapters
on life in Qadira and the people who live there—much more extensive
than many other books—and this is a very positive change.
(I
should acknowledge,
though, that Qadira, Jewel of the East
may not be the first book to make a change in this direction. I have
a sizeable backlog of books from the past couple years I haven’t
read, and the order I’m getting to them in is based largely on
personal whim. As such, it’s entirely possible the Pathfinder
Campaign Setting line has
adopted a style more like Qadira’s
in other recent books that I haven’t read yet.)
The
book opens with a short introduction that provides a brief overview
of what Qadira is like in the form of a series of lessons that
newcomers to the country should learn. From “Family comes first,”
to “Register as a foreigner as soon as you arrive,” these provide
an immediate sense of life in Qadira. The two-page introduction then
has a brief look at the Kelish language, including common
expressions, and concludes with information on Keleshite names.
The
first chapter is on the history of Qadira. This includes a summary of
what the land was like before Qadira officially formed, its eventual
formation, and major events in the centuries and millennia since.
This summary is about two pages long and is followed by a timeline
that condenses ten thousand years of history down to one page. It’s
not particularly detailed at this point, but what sets this chapter
ahead of similar chapters in other books is that this isn’t the
entirety of it. Following the summary and timeline, the chapter looks
specifically at the history of Qadira’s relations with its
neighbours. This includes the Empire of Kelesh (of which Qadira is a
satrap), Taldor, and Osirion. Each gets a page of background. That is
then followed by a page on Qadira’s relations with the rest of the
Inner Sea Region.
The
second chapter covers life in Qadira and includes pretty much all the
kinds of things I have long wanted to see in a Pathfinder Campaign
Setting book. There
are details on customs, including things like hospitality laws and
the types of food people like to eat. There is a breakdown of the
government and military, information on education and trade, and
details on the various faiths followed in Qadira. While Sarenrae is
the predominant faith, there are many other gods worshipped as well.
Climbing
the social ladder in Qadira (and
doing lots of other things in Qadira)
requires patronage, and the second chapter concludes with extensive
details on how this works. Since this is something that can very
directly affect player characters, there is a set of new game rules
for acquiring a patron, determining that patron’s “category”
(the kinds of services the patron can provide) and “rank” (how
influential the patron is in greater Qadiran society), and tracking
how much “clout” PCs have with their patrons.
The
next chapter is on the peoples of Qadira, and it includes information
on the important role of family in Qadira, as well as how each
Pathfinder class typically fits into the society. There is also a
breakdown of the different Keleshite ethnicities. Until now, the
campaign setting has presented Keleshite as a single monolithic
ethnicity. Yet, much like the Mwangi and Tian peoples, Keleshites
range across huge amounts of land (in this case, extensive portions
of the continent of Casmaron) and actually compose several different
groups of people. This section includes six distinct ethnicities that
make up what people from Avistan term Keleshites. There
is also some information on non-Keleshite peoples found in Qadira.
This includes some familiar ethnicities like Garundis, some entirely
new ones from other areas of Casmaron, and of course non-humans like
elves and dwarves.
The
fourth chapter covers adventuring in Qadira. It provides a few new
desert hazards to add to the ones in the Core Rulebook.
It then looks at the various regions in Qadira, such as the Meraz
Desert and the Plains of Paresh. Each section provides lists of
notable settlements, and resources, as well as brief descriptions of
key areas. The chapter then provides more specific details on several
specific locations, including the capital city of Katheer. This is
followed by looks at several adventure sites. The chapter then
concludes with a section on horses, which are an important part of
Qadiran and Keleshite society.
The
final chapter of the book is a bestiary. The bestiary contains mostly
Qadiran horse breeds, which
include shissahs and
genie-touched horses. In
addition to the horses, there is a new fey creature called a rabisu.
Although
the majority of Qadira, Jewel of the East
is flavour material about the setting, dotted throughout the book are
several new rules
options as well. In every case, these new options build on the
flavour and style of the setting. One of my favourites is a new witch
archetype, the ashiftah (also known as a battle witch). Just reading
this one brought all kinds of ideas to my mind. In addition to this,
there is a new sorcerer bloodline, a
new cavalier order, a few new rage powers, statistics for merchant
academies, a couple new spells, numerous traits, the aforementioned
rules for patronage, and more. None of the new options seem out of
place, and were clearly added because they make sense for
the setting and not just for
the sake of including new rules options.
The
only disappointing thing in the book is the map of Katheer on the
inside back cover, which is strangely...rough. It shows only
districts and major streets, and is almost entirely a monochrome
colour. It seems more like a rough draft of a map and is not up to
the usual quality of maps in Paizo’s products. The map of Qadira on
the inside front cover is much more to the usual standard.
Without
doubt, Qadira, Jewel of the East
is one of my favourite Pathfinder Campaign Setting
books. It is simply
jam-packed with information that not only brings the nation of Qadira
to life, but also expands the world of Golarion in pretty significant
ways with its glimpses into the wider Empire of Kelesh. This is an
important and exciting thing for, while Golarion is certainly a
diverse world, the fact is that the majority of books (with
a few notable exceptions like Distant Shores and Osirion, Legacy of Pharaohs)
have detailed places based on white European cultures. Qadira,
Jewel of the East helps
balance things out a little. I highly recommend it.
Qadira, Jewel of the East is one of my favourite Pathfinder Campaign Setting books.Thank you for the information about this, I really admire your work and i hope in future i will return for more info. like this one.
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