As
much as I love the Pathfinder Campaign Setting, I have had a
recurring criticism of many of the books describing the world. While
I generally come away from the books knowing a great deal about what
it’s like to adventure in the particular land being described, I
often don’t know much about what it’s like to live there. Of
course, the adventuring part is very important. The game is all about
adventuring and the player characters themselves are generally
referred to as adventurers.
As such, the adventuring part is actually crucial.
Actual
game play spends less time on day-to-day living. In fact, these sorts
of things are often skimmed over. If they weren’t, it would take
interminably long to play any campaign. For this reason, people might
be inclined to think that information on what day-to-day life is like
in the world would be less important—maybe even unimportant—in a
setting book. I argue quite differently. While these are background
details, they are also the kinds of details that bring a setting
alive. Small details like the food the characters have for dinner,
the kinds of clothes locals wear, or the customs they have for
greeting strangers help to paint a
picture of where all these adventures take place. They
allow the players to better empathise with the world, and that in
turn makes it all the more satisfying to the same players when their
characters help to save that world and the people in it.
Yet
Pathfinder Campaign Setting books often skimp on these details of
daily life. An example I’ve commented on before is that several
books contain the information that Prophets of Kalistrade have strict
dietary restrictions, yet none of these books ever say what the
restrictions actually are. So when a book comes along that breaks
with this mould, I’m quick to praise and draw attention to it.
Qadira, Jewel of the East
by Jessica Price is such a book.