You
can't really have a Pathfinder game without monsters. Fighting
monsters has been one of the central conceits of Dungeons &
Dragons since the beginning and Pathfinder is no exception. Yet after
a while, fighting the same monsters again and again can become dull.
Kobolds and goblins can be great fun once in a while, but eventually
people want something different. So it's not surprising that people
are constantly thinking up new kinds of monsters to add to their
games and surprise other players. And it's also not surprising that
books of monsters can creep up to five volumes with probably more to
come.
The
Pathfinder Roleplaying Game Bestiary 5
adds over 300 more new monsters to the Pathfinder game. With every
Bestiary volume
containing in the vicinity of 300 monsters, that makes approximately
1500 monsters just from the Bestiaries
(and not counting the numerous other sources that introduce
monsters).
In my review of Bestiary 4
a couple years ago, I pondered a bit on the thought of when does the
number of monsters become too big. I suppose the only answer is
either when people grow tired of them or when the new monsters stop
being original and interesting. Bestiary 5
does not seem to be at either of those points, though I wonder how far off that point is.
In
fact, I like Bestiary 5
a great deal. On an initial look-through before reading it more
thoroughly, there were numerous monsters that drew my attention, that
made me want to know more about them, and screamed to be included in
one of my games sometime down the road. There's a wide variety of
monsters present, with every type represented and
the spread between them being fairly even. Ooze is a monster type
that is often under-represented, but there are quite a few new oozes
in this book. Along with that there are lots of magical beasts,
constructs, undead, vermin, fey, and so on. In addition, there are
several mythic monsters, and Bestiary 5
is the first hardcover book to contain monsters using the occult
rules from Occult Adventures.
The monsters cover a wide variety of challenge ratings as well, from
1/6 to 24. The bulk of the creatures are in the low- to mid-CR range,
but there are also a sizeable number of high-CR monsters as well.
While
the majority of the monsters are entirely new to this book, some are
compiled from other sources. A few are monsters from earlier editions
that have (perhaps surprisingly) not yet been updated to Pathfinder,
such as brain moles and firbolgs. Others originally appeared in
Pathfinder Adventure Path
or Campaign Setting
volumes, or various adventure modules. These
include the akhat and guardian scroll (both of which originally appear in The Half-Dead City), along
with others. For the most part, reprinting monsters like this
doesn't bother me. Indeed, it can be a very useful thing. When
monsters are scattered over numerous books that are not dedicated
books of monsters, they can be hard to find. This
puts them in one place (or just a few volumes). However,
I do have an issue with the fact that several creatures in Bestiary
5 are reprinted from Inner Sea Bestiary. These
include androids, ghorans, and all the robots from the earlier book.
As Inner Sea Bestiary
is already a dedicated monster book, it's not as difficult to find
these monsters. Instead, their presence becomes redundant page space,
and that bugs me a bit. It also dilutes the campaign setting somewhat.
That
aside, there are still a lot of completely new monsters in Bestiary
5, many of them
interesting and creative. The bone ship is a CR 18 creature that is
literally an undead sailing ship, complete with bound souls that form
its ghostly crew. There are quite a few other creepy undead in the
book as well, such as the tiyanak (an undead infant or child) and the grim reaper (exactly what it sounds like). The
manasaputras are a new class of outsider that reside on the Positive
Energy Plane where they seek perfection and oneness with the
universe. Sahkils are another new class of outsider. They are
corrupted psychopomps. Tsukumogami
are particularly fun outsiders that are amalgams of ordinary objects
with kami. Numerous new fey
dot the book, from hobkins and nunos (both kinds of gremlins) to the
powerful glaistig, which is CR 21/MR 10. And there are the aforementioned oozes, including animate hair, doppeldreks (shapechanging oozes!), and living mirages.
As
I mentioned above, Bestiary 5
is the first hardcover book to contain creatures using occult rules.
Like in the softcover Occult Bestiary, many of these
monsters have the psychic magic universal monster ability, and I
still have the same issues with it that I outline in my review of
that book (see the link). I really don't see the need to have
spell-like abilities and psychic magic work in completely different
ways. Unfortunately, this is a rules subsystem that is likely here to
stay. Psychic creatures introduced in the book include the
aforementioned manasaputras, psychementals (incorporeal beings formed
from the collective unconscious of psychic beings), lotus
trees (psychic plants), and
esoteric dragons. These latter creatures are a new class of true
dragons linked to the
Esoteric Planes. They include astral, dream, etheric, nightmare, and
occult dragons.
Bestiary
5 is, of course, full of artwork
of the various creatures contained within its covers. The art varies
somewhat in quality, and on the whole, I'd have to say it's not as
good as the artwork in previous Bestiaries.
Some of the monsters (like the occult dragon) just don't seem to come
alive from the page. Most of the art is very good though (and I have
to comment on just how cute the lotus leshy is).
Overall,
Bestiary 5 is a good
addition to my collection, and I'm sure I'll get quite a bit of use
out of it. That said, the game is definitely creeping towards the
point where the number of monsters will become too big. It will
simply be overwhelming. I've made similar comments about feats,
archetypes, etc. in other reviews, and I wonder just when the tipping
point will be reached. I won't be at all surprised to see a Bestiary
6 eventually (though hopefully
not for a couple more years), but I suspect anything more than that
will reach the “too much” point for me personally. Regardless of
that, however, I will certainly gain a lot of fun from Bestiary
5.
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