This
year's Free RPG Day took place on the 21st of last month. Like most
years, Paizo released a short adventure for it. This year's is Risen from the Sands by Rob
McCreary (the pdf is available for free at the link). It's a short
dungeon crawl playable in just a few hours (probably only one session
for most groups). Set in Osirion, it works well as either a one-off
adventure or as a brief interlude in an ongoing campaign.
There's
not really anything about Risen from the Sands
that makes one go “Wow!” It's a straight-forward adventure that's
not particularly original
and has nothing that really makes it stand out from other adventures.
However, there's nothing particularly bad about the adventure either.
It does its job and it does it competently. With
a skilful GM, it will provide a few hours of fun for any group.
SPOILERS FOLLOW
SPOILERS FOLLOW
The adventure involves the PCs exploring the tomb of Sekh-pa-Mefer III (also known as the Pharaoh of Sphinxes), which has recently been uncovered in the area of the Osirion Desert known as the Parched Dunes. It opens with the adventurers already at the entrance of the tomb, allowing GMs to provide their own incentives for their PCs to go there. A boxed-text introduction is provided for those using the adventure as a one-off instead of part of a longer campaign. Within the tomb, the PCs encounter a number of traps, constructs, and other obstacles as they try to find their way to the burial chamber of the Pharaoh of Sphinxes.
There
is a definite thematic overlap with the current Adventure Path,
Mummy's Mask.
Indeed, the Parched Dunes figure as a location in Mummy's
Mask, and therefore one might
expect that it would make a suitable side quest for groups running
that adventure path. Unfortunately, Risen from the Sands
is designed for 3rd-level characters. By the time characters in
Mummy's Mask reach the
Parched Dunes in Shifting Sands,
they will already be 9th level, and the challenges of Sekh-pa-Mefer's
tomb will be child's play for them. It seems a bit of a shame to me
that this opportunity for crossover was ignored. It's not a big deal
and it doesn't ruin the adventure in any way. It just would have been
a nice added touch.
While
Risen from the Sands
may ignore the opportunity to advertise Mummy's Mask,
it certainly doesn't ignore another advertising opportunity: the
forthcoming
Advanced Class Guide.
The adventure comes with four pregenerated characters, each of which
is one of the classes from the new book, providing a bit of a sneak
peak at these classes. The characters include Crowe, the bloodrager;
Quinn, the investigator; Jirelle, the swashbuckler; and Oloch, the
warpriest. While a look at
these classes will be a big draw for many people, for me, the
Advanced Class Guide
is probably my least-anticipated Pathfinder book so far. I don't
really see the need for these new classes (there will be ten total in
the book). However, I'll leave that to my eventual review of that
book. There's nothing about Risen from the Sands,
however, that requires the new classes or the pregenerated
characters. It can easily be run with any of the standard classes
from the Core Rulebook
or other sources.
Overall,
Risen from the Sands makes a decent one-off adventure that GMs can use to fill a single
session. While it may not be the kind of adventure players will talk
about for ages afterwards, it should still keep them suitably
entertained.
No comments:
Post a Comment