A
little over a year ago, in the slot that had previously always gone
to Bestiary releases, Paizo
released the NPC Codex,
a hardcover tome with hundreds of ready-to-use NPCs, one for each
core class at every level, plus numerous examples of prestige classes
and NPC classes. Around the same time, they also released the Inner Sea Bestiary in the
Campaign Setting line.
While smaller than a hardcover Bestiary,
this product helped satisfy the urge many people might have had for a
new Bestiary that year
while also providing the Golarion setting with a host of monsters
unique to it, full of the setting’s flavour.
This
past fall returned to the pattern of previous years with the arrival
of the hardcover Bestiary 4.
However, for people who may have been hoping for an NPC
Codex 2, there is instead the
Inner Sea NPC Codex,
full of generic NPCs from all across the Inner Sea region of
Golarion. All of these contain full stats and can be slipped into an
ongoing campaign at a moment’s notice, just like using a monster
straight out of a Bestiary.
I was ecstatic at the release of the NPC Codex,
which I felt was a product long overdue in the game. I’m similarly
happy about the release of the Inner Sea NPC Codex.
To
be fair, this is not the first book of NPCs for the campaign setting.
There was previously the NPC Guide,
which contained a selection of NPCs arranged by geographical area.
There is also the Rival Guide,
which contains several NPC adventuring parties that can work as
rivals or even villains for the PCs. While I’ve gotten a fair
amount of use out of the Rival Guide,
the NPC Guide is a
book that has gone mostly unused in my games. This may seem a bit odd
considering how useful I declared the NPC Codex to
be in my review of it. However, the NPCs in the NPC Guide
consist primarily of specific characters with individual histories
and personalities, and it takes some advance planning to use them in
campaigns. They can’t simply be dropped in at a moment’s notice.
While the second chapter does have generic NPCs, the organization and
rather abrupt stats and descriptions make them difficult to find and
use easily. However, the NPC Codex
organizes things more like a Bestiary,
with each character getting a separate page (or half a page in some
cases), making it much easier to quickly find the type of NPC needed.
The Inner Sea NPC Codex
follows the organization style of the NPC Codex.
Similarly, it’s a book of entirely generic NPCs, making it far
easier to grab one for use with little to no advance notice.
But
while these are generic NPCs, they are also NPCs designed to fit
seamlessly into the Golarion setting, either in specific geographic
regions or as members of specific groups and organizations. There are
sample Hellknights in here, as well as Red Mantis assassins and
Knights of Ozem. There are also mammoth riders from the Realm of the
Mammoth Lords, Chelish opera singers from Cheliax, and Sczarni
thieves from Varisia. As such, these characters represent a wide
variety of classes and levels, with many of them being multiclass
characters. Unlike the NPC Codex,
this book doesn’t contain an example of every class at every level.
Instead, classes and levels are based on what makes thematic sense
for the setting. Besides, there wouldn’t be enough room for one of
every level anyway! This is a much smaller book than the NPC
Codex.
Similarly,
in order for things to fit thematically, the classes appearing are
not limited to just the Core Rulebook
classes the way the NPC Codex
characters are. As such, there are examples of classes from numerous
different books, including the Advanced Player’s Guide,
Ultimate Magic,
and Paths of Prestige
(there are actually quite a few NPCs with prestige classes from this
last book). There is even a summoner (the god caller), which is one
of the least represented classes in the Golarion setting (the lack of
summoners has never actually bothered me, personally, as it’s my
least favourite class; however, it has its fans and those people will
no doubt be pleased to see a summoner in this book).
In
a book devoted to generic NPCs, one might be surprised to find a lot
of background information about the setting. However, that is, in
fact, one of the best things about the Inner Sea NPC Codex.
All the NPCs have detailed descriptions with their stats; however,
since these are generic characters, the descriptions aren’t of
physical details or specific histories and exploits. Instead, the
descriptions illustrate how these characters fit into the world,
providing a lot of information about the setting in the process. Of
course, the length of the stat block dictates how much space is left
for description, so some characters get less than others, but
nevertheless, there is a wealth of background information here. Due
to a particularly long stat block, the Arclord of Nex gets two pages
in the book and thus gets one of the longest descriptions in the
book. This description contains some of the most detailed information
on Nex yet published. The god caller and mammoth rider also each
receive two pages and so also have a lot of detail about their
respective regions.
Like
a Bestiary or the NPC
Codex, every NPC in the Inner
Sea NPC Codex has a full-colour
sample illustration to accompany it. For the most part, the artwork
is of high quality and quite reasonable. The Red Mantis assassin is a
bit absurd (although there are certainly worse examples in other
books), showing a highly sexualized female character. However, the
Red Mantis initiate offers an amusing balance, presenting a male
character in a pose usually reserved for female characters—that of
the twisting side view that shows off both the breasts and butt.
My
only criticism of the Inner Sea NPC Codex
is a relatively small one, but one that does impact the ease of
finding appropriate characters a little. Since this book doesn’t
contain an example of every class at every level, the characters
aren’t arranged by classes. Instead, they appear in alphabetical
order by “name”. The names are descriptive and generally include
the region or organization to which the characters belong. While the
region or organization usually comes first, this isn’t universally
the case. Thus, it’s not always clear where to look in the book to
find a particular NPC. GMs looking for sample Hellknights need merely
flip alphabetically to the letter h
to find the Hellknight, Hellknight armiger, and Hellknight signifer.
However, GMs looking for NPCs from Absalom may not immediately
realize that the Absalom wave rider is not the only one in the book
and that they need to flip to the f’s
to find the First Guard of Absalom. There is a table on the inside
front cover which lists all the NPCs in the book along with quick
details like CR, alignment, race, and class. This table also contains
the suggested location. Unfortunately, the table is also arranged
alphabetically by NPC name. So, while it can help speed things up a
little, GMs still need to do a bit of searching to find characters
from particular locations, and there is still the possibility of
missing one. I think the organization would have worked much better
if the first part of every
NPC’s name specified either the region or organization of the
character.
That
one niggle aside, the Inner Sea NPC Codex
is a magnificent work and makes a worthy setting-specific companion
to the NPC Codex. I
strongly suspect it will start to see a lot of use in my games in the
future.
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