Demons
are popular antagonists in many Pathfinder games (not to mention
numerous other roleplaying games as well). While they are in the
limelight at the moment in many recent products, they have always
shown up with regularity in Pathfinder products and adventures.
Demons Revisited
by James Jacobs is another of the recent books focusing heavily on
demons—indeed, in this case, focusing entirely
on demons. One of the strengths of this book is that, while it is a
great stand-alone product that looks at ten specific demon types in
detail, it is also the perfect companion product to several others.
Combining them all together provides a huge wealth of information and
adventuring opportunities, giving demons a life and “reality”
that most other monsters in the game don’t have.
Demons
Revisited naturally works well
in conjunction with The Worldwound,
allowing gamemasters to bring to life the dark entities that rule
that land. Not surprisingly, it also works well with the Wrath of the Righteous
adventure path, which is all about demons and the Worldwound. Then
there’s the Demon Hunter’s Handbook (a book I
haven’t quite got round to reviewing yet, but it’s next on the
list), which arms player characters with the tools they need to go
out and fight the demons in Demons Revisited.
But there’s also a much earlier book that Demons
Revisited makes the perfect
companion to: Book of the Damned Volume 2: Lords of Chaos.
The three Book of the Damned
volumes are an excellent series detailing the fiends of the lower
planes. However, of the three, I’ve always felt that Lords
of Chaos is the weakest for the
simple fact that it is the one most constrained by its size. The
Abyss is far larger in scope and size than either Hell (home of the
devils of volume one) or Abaddon (home of the daemons of volume
three). As a result, in order to cover everything there (or at least,
a sizeable chunk), each individual part has to make due with
considerably less detail. Demons Revisited helps
to fill in the blanks Lords of Chaos
couldn’t cover. In a sense, it’s almost like part two of Lords
of Chaos and its existence makes
the Book of the Damned
more complete.
Of
course, Demons Revisited
is also part of the Revisited
series, occasional books in the Pathfinder Campaign Setting
line that look in detail at ten examples of a specific category of
monsters. For the most part, this has always been a very good series
of books (with Fey Revisited
being the only one to disappoint me) and Demons
Revisited is one of the best of
the bunch. Certainly, the book’s greatest success is turning what
are too frequently generic monsters into detailed personalities.
Demons become real characters with plots and schemes, even desires.
Make no mistake, they are the worst of villains, but they are also
more than just nameless entities to kill. More so than other
Revisited books,
Demons Revisited takes
the time to detail specific individuals of each race it looks at.
Every Revisited book
always has a sample character or advanced version of each race it
looks at, with complete game stats. Demons Revisited
likewise has the complete stats of an individual of each demon type,
but it also contains background information on numerous other
individuals of each type. These other examples don’t have full stat
blocks to go with them, but that doesn’t really matter. There are
just enough examples to allow gamemasters to fully appreciate the
breadth of personalities extant amongst demonkind.
Now,
as I said above, one should not mistake detailed characterization for
demons being in any way sympathetic. They are not, and as a word of
warning, Demons Revisited
is a nastily gruesome book. James Jacobs does not shy away from the
utter acts of depravity demons commit—or more often, the acts of
depravity demons inspire their mortal victims to commit. I do wonder
if the front or back cover of this book should have had some sort of
trigger warning, as there is some truly stomach-churning stuff
within, particularly some of the things people must do in order to
conjure demons. Mariliths, for example, require the severed hands of
six still-living generals who are in command of significant armies.
And that’s only one of the milder examples.
The
ten kinds of demons described within the book are, not surprisingly,
the more commonly known varieties. They include the babau, balor,
glabrezu, hezrou, invidiak (shadow demon), marilith, nabasu (and
consequently its mature form, the vrolikai), nalfeshnee, succubus,
and vrock. Each type has six pages devoted to it. Six pages doesn’t
really seem like a lot, but there’s a ton of information crammed
into them nonetheless. Each chapter is divided into the same basic
sections. To start with, there is a quotation from the in-world Book
of the Damned. This is followed
by a general introduction to the type of demon being discussed. There
is then information on the demon’s physiology and demonology
(methods of contacting and conjuring the demon). After that, there is
a brief look at the demon’s campaign role (how to fit this type of
demon into ongoing campaigns) and the types of treasure it likes to
hoard. The remainder of each chapter (usually amounting to about half
the chapter or more) is devoted to specific individuals of the demon
type. Each chapter also has a couple of sidebars, one of which is
always about half-demons of that type. This is a good example of game
mechanics working to support flavour. The generic half-fiend template
in the Bestiary is for
the progeny of a mortal with any kind of fiend, not just demons. The
various half-demon sidebars in this book offer modifications to the
half-fiend template to make the progeny of different kinds of demons
stand out from one another. As such, half-nalfeshness are towering,
monstrous beast, while half-succubi can almost pass for human. The
other sidebars focus on various different things appropriate to each
demon type. They are often mechanical options such as new feats that
augment invidiaks’ possession ability or new powers for balor
lords.
One
of the things I really like about the book is that demon
personalities are often far more intellectual than their brutish
appearances might at first suggest. Nalfeshnees, for example, are
very scholarly and collect knowledge as part of their role as demons
of greed. One of the sample nalfeshnee, Zrubuaar-Pathas, spends his
time carefully studying the qlippoth of the deepest parts of the
Abyss, learning all about their strengths, abilities, and goals.
Demons can surprise in other ways, too. One tends to think of succubi
as being all about sex and nothing but. As demons of lust, sex is
obviously one aspect of succubi, but the book also details how lust
can cover a great deal more than sex and how succubi are just as
capable at luring victims with other kinds of temptations, such as
unique spells for wizards who lust after such things.
The
number of individual demons in each chapter varies slightly, but
there are always at least five (including the one with complete
stats) and some have as many as seven. Some of them are taken from
previous Pathfinder products, while some are brand new for this book.
All of them make compelling villains and would work well as the main
villain for an adventure or, in some cases, an entire campaign.
Amongst the most interesting individuals are the Gloom Widow and the
Misbegotten Prince. Ilzunae, the Gloom Widow, is an invidiak who
identifies potential couples, then possesses a friend of that couple.
She then manipulates events so that the two individuals fall deeply
in love and eventually marry. At that point, she teleports the
possessed friend to a far-off location and possesses one of the
lovers so that she can experience a bit of their marital bliss before
killing the other one. Finally, she appears before the survivor and
tells that person that this was all made possible by the friend who
has fled to another land. She then watches as the survivor takes his
or her revenge. Uvaglor, the Misbegotten Prince, could possibly be
the son of a union between the goddess Lamashtu and the demon prince
Pazuzu, two of the greatest enemies in all the Abyss.
Demons
Revisited is really a very good
book and the perfect companion book for several other Pathfinder
products. It’s a gruesome book (understandably so) and people
should be aware that it discusses some rather depraved acts. However,
it successfully turns demons from being just powerful monsters to
kill into fully fleshed-out and utterly evil villains. Their final
defeat at the hands of player characters becomes all the more
satisfying as a result.
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