Dragons
are an iconic part of fantasy. Massive, winged lizards that breathe
fire (and sometimes other things like cold or poison gas), they
inspire both awe and
fear. Naturally, they are an iconic part of fantasy roleplaying as
well. The original fantasy roleplaying game, Dungeons and Dragons,
even has them in its name. As a game that developed out of D&D,
Pathfinder, too, features dragons. Each Bestiary
has included several types of dragons and dragon-like creatures, and
other books have introduced a few other varieties as well.
Perhaps
a little surprisingly, however, Pathfinder has done very little with
dragons so far. Early on, there was the 3.5 supplement, Dragons Revisited, which looked
at the ten core chromatic and metallic dragons and introduced the
history of dragons in Golarion. Since then, dragons have occasionally
shown up in adventures, but rarely as a principal antagonist. There
hasn’t even been an adventure path yet that has a dragon as its
central villain. Apart from the new kinds of dragons in the various
Bestiaries, dragons
have barely put in an appearance at all since the Pathfinder
Roleplaying Game was released. In the last couple of months, however,
there has been a little boost in dragon-related products, starting
with Dragons Unleashed
(which I am reviewing here), as
well as the Dragonslayer’s Handbook
and the adventure
module The Dragon’s Demand
(both of which I will be reviewing in the coming days and weeks).
Where there was once very little, there is suddenly quite a bit.
Dragons
Unleashed is very different from
Dragons Revisited, and
so people shouldn’t think that it is just a rehash of that earlier
product. It doesn’t follow the format of the Revisited
line of books, which look at the ecologies of various types
of creatures. Instead, Dragons Unleashed
presents fifteen specific
dragons with their history, personality, complete stats, lair, and
treasure hoard. The dragons are of various different kinds, not just
the standard chromatic and metallic dragons (black, blue, green, red,
white, brass, bronze, copper, gold, and silver), and cover a range of
power levels. Of course, being the powerful creatures that dragons
tend to be, the majority of dragons in this book have challenge
ratings in the double digits. In fact, there is only one entry in the
book (technically three dragons—the Brazen Clutch, all described
together in one entry) with a CR below 10. The most powerful dragon
in the book has a CR of 25 and many of the others have CRs in the
high teens and low twenties.
Each
dragon’s entry is four pages long and follows the same format. The
first page is an overview of the dragon’s background and
personality. The second page contains the dragon’s complete game
stats. There is also a picture of the dragon, usually on the second
page, but occasionally on the first. Sometimes, there is a brief
section on using the dragon in campaigns on either the first or
second page. This section only seems to be present if there’s room.
The third page details the dragon’s lair, and a map of the lair
appears on the top half of the fourth page. Finally, the bottom of
the fourth page lists the dragon’s hoard. The overall presentation
is ideal for gamemasters wanting to include a dragon as a major force
in their campaigns but not having (or not wanting to take) the time
to develop the specifics, particularly the stats. Creating a dragon’s
statistics can be a time-consuming and fiddly endeavour, and this
book will help to reduce that. GMs will still need to flesh out the
dragon’s servants, but this is generally a much simpler task. The
hardest work has already been done.
Each
dragon in Dragons Unleashed
is of a different kind and there are no repetitions (apart from the
Brazen Clutch, which is a trio of wyrmling brass dragons). It’s
nice to see a few of the less common dragons, including two imperial
dragons from Tian Xia (a forest dragon and a sovereign dragon). Since
the publication of the Dragon Empires
Gazetteer
and Dragon Empires Primer,
there hasn’t been a lot of other material regarding Tian Xia (the
Jade Regent
adventure path and one module, The Ruby Phoenix Tournament
are about it), so it’s good to see that region of the world getting
a little additional attention. The other thirteen dragons are
scattered about various locations in Avistan and northern Garun, with
one white dragon in Iobaria.
Amongst
the more interesting dragons in the book is the aforementioned Brazen
Clutch. These dragons’ mother died before they hatched. Gnolls
found the eggs, and after a few sales, the eggs ended up in a place
in Katapesh called the Garden of Unearthly Delights. The three brass
wyrmlings are now on display there as the centrepiece of a collection
of exotic creatures. However, the wyrmlings are plotting their
escape, which is naturally where player characters might come into
the picture. Dragons often serve one of two roles in fantasy stories
and adventures: an evil beast to slay, or an ancient and powerful
voice of wisdom who provides advice or lost knowledge. Most of the
dragons in Dragons Unleashed fit
into one of these two categories in some way or another. However, the
Brazen Clutch provides a different option by presenting young and
vulnerable dragons that actually need defending. An adventure in
which the PCs attempt to free the Brazen Clutch could be fun indeed.
Another
of the more interesting dragons is Maghara, a copper dragon who is
actually dead and now exists as a ghost. Maghara was killed by Aashaq
the Annihilator, one of the other dragons in the book, making a nice
interconnection between the dragons. Surprisingly, this sort of
interconnection doesn’t happen much in Dragons Unleashed.
Generally, if another dragon is mentioned in a particular dragon’s
background, it is not a dragon that appears elsewhere in the book
(not even in the extensive list of “Other Known Dragons” that
appears in the book’s introduction). Personally, I would have liked
to see a little more entwining of the dragons’ histories, but this
is a minor concern. It’s nice to see it, at least, between Meghara
and Aashaq. Meghara now haunts the lighthouse where he had his lair
in life. He will sometimes impart advice or guidance to those in
need, but his greatest wish is to learn the fate of his mate, Rokiere
(which could make an excellent adventure seed for PCs).
The
Brazen Clutch and Meghara are all good dragons, but they are not the
only ones in the book. There is also Eranex, a silver dragon who is
also part fey (she has the fey creature template) as her mother was
a fey. The book would hardly be complete without a gold dragon, and
the gold dragon here is a CR 23 great wrym named Garaudhilyx. There
is also Sonthonax, a juvenile bronze dragon who is waging a crusade
against Chelish slavers from this lair in Andoran (and also causing
political tensions between the two countries).
There
are also two neutral dragons who can be either friend or foe
depending how PCs approach them and how GMs use them. Tuan Huy is a
sovereign dragon who has been exiled from his home in Xa Hoi. His
ultimate goal is to find a way to have his exile lifted. Rezlaraben
is an adult brine dragon who controls a salt mine on Thoska Isle in
the Ironbound Archipelago. At CR 11, she is one of the lower-powered
dragons in the book.
Of
course, GMs looking to include dragons in their campaigns are likely
looking for villains, and there are loads of evil dragons in here to
choose from. I’ve already mentioned Aashaq She is the most powerful
dragon in the book—a great wyrm red who is also a 7th-level cleric
of Dahak, the god of destruction and evil dragons. Aashaq is the type
of foe who is custom-made as the ultimate villain for an entire
campaign. She is not the type of creature PCs just randomly run into
(and the same can be said for all the other dragons in the book).
Instead, PCs must plan and work for a long time to even hope to face
her in battle and live.
There
are several other evil dragons that, while not quite as powerful as
Aashaq, also make ideal final villains for a campaign. There is
Deyrubrujan, a great wyrm blue in Thuvia, who believes that knowledge
is a greater treasure than gold. She’s a more subtle villain than
Aashaq, constantly making long-term plots and subtly manipulating
those around her. Fahrauth is a great wyrm umbral dragon, while
Moschabbatt (technically chaotic neutral, but fits most easily into
the villain role) is an ancient magma dragon who possesses the fabled
Axe of the Dwarvish Lords.
Seryzilian is a great wyrm black dragon and Sjohvor a great wrym
white. Toishihebi is a mature adult forest dragon in Minkai, who also
maintains a notorious human identity, allowing GMs to introduce what
initially appear to be two separate enemies who turn out to be the
same enemy. Finally, there is Zedoran, a great wryrm green, who
controls a network of raiders, kidnappers, and dealers in arcane
drugs and poisons from his lair in the Fangwood Forest.
All
in all, Dragons Unleashed
provides gamemasters with a ready-made selection of dragons that they
can include in their games. The good dragons can be kindly advisers
or provide aid in times of need, while the evil dragons make for
great final villains in campaigns that lead inexorably to their
destruction. Gamemasters will get a lot out of this book.
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