As
part of the Pathfinder Campaign Setting
books, there’s a line of periodic Revisited books.
From the first one, Classic Monsters Revisited, to the more
recent Mystery Monsters Revisited,
this series looks in detail at a selection of monsters related by a
specific theme. Each of the books seeks to add new insight and
sometimes even redefine its subject creatures. Classic
Monsters Revisited, for example,
introduced Pathfinder’s take on goblins, and that take has gone on
to become an iconic part of the game. Misfit Monsters Redeemed (slightly
different title, but essentially part of this series of books)
managed to take ten of the most ridiculous monsters in the game and
make them both interesting and playable, and more importantly, viable
threats to put in PCs’ way.
While
I’ve generally considered all of the Revisited books
to be excellent resources (particularly for games that heavily
feature creatures from a particular Revisited
book), the most recent one, Fey Revisited, is something
of a disappointment. As the title suggests, this book focuses on ten
kinds of fey. The book is designed and formatted in much the same
style as previous Revisited
books, but what’s lacking here is content. Sure, there are just as
many creatures examined in the same number of pages, but whereas the
previous books always provided new insight into their selected
monsters, I came away from this book feeling like I hadn’t really
learnt much new about the fey within. Most of them still seem
somewhat nondescript, even characterless. On top of that, the book
misses the opportunity to make clear distinctions between some of the
very similar kinds of fey it examines.
The
ten kinds of fey that appear in Fey Revisited
are the dryad, gremlin, leprechaun, norn, nuckelavee, nymph, redcap,
rusalka, satyr, and sprite. Of these, the dryad, nymph, and rusalka
are very similar creatures, all female nature spirits with abilities
to beguile or seduce, all three having very similar appearances.
Indeed, a sidebar in the chapter on nymphs about the real-world
mythology of nymphs talks about how “nymph” is essentially a
catch-all term for a wide number of minor female nature deities. Tree
nymphs were called dryads, and water nymphs, nereids, for example. In
Pathfinder (and D&D before it), these have all generally been
presented as separate creatures. By giving the dryad, nymph, and
rusalka their own separate chapters, the book looks set up to draw a
clear distinction between these creatures, to show the different ways
in which they live and behave. But this doesn’t really happen.
Instead, we just get more similarities. Rusalkas stand out a little
just from the fact that they are neutral evil instead of the chaotic
good of both dryads and nymphs, but nonetheless are still remarkably
similar in behaviour and society. All three are reclusive, living in
out-of-the-way locations, avoiding even other fey. All three
sometimes form small, tight-knit groups with family or close friends
of their own kind, but otherwise live solitary lives looking after
the area (for nymphs), tree (for dryads), or water (for rusalkas) to
which they are bonded. All three are somewhat vain and like gems and
jewellery.
Now,
I don’t have a problem with similarities between different
creatures. Indeed, there should be some similarities, but with
dryads, nymphs, and rusalkas, there are too many similarities, and
not enough differences. I also don’t have a problem with some
creatures being just a different kind of another creature, but in
this case, it would have made sense to present them all in a single
chapter (perhaps adding nereids and other very similar fey creatures
in there as well). This is how the book treats the different kinds of
gremlins. Admittedly, the game has always identified jinkins,
nuglubs, pugwampis, etc. as kinds of gremlins whereas dryads and
nymphs have always been presented
as separate creatures.
However, the Revisited series
has always been about redefining, and so I would see no problem with
the (completely unsurprising) revelation that dryads and nymphs were
just different kinds of the same basic creature.
Don’t
get me wrong, I don’t think that everything in these three chapters
is terrible and should be ignored or thrown out. There’s some
decent and useful information in them. It’s just rather repetitive.
When reading the rusalka chapter, I felt like I had read it twice
before already. I do find it somewhat unfortunate that in the nymph
chapter, after establishing that a nymph’s skin, hair, and eye
colour generally match the prevailing colours of the humans in that
nymph’s particular region of the world (something true of both
dryads and rusalkas, too), the sample nymph Khalirai, who resides in
the Mwangi Expanse is described and pictured as being white, whereas
the humans of that area generally aren’t. The explanation is that
she resides in an elephant graveyard (which, I’ll admit, is a
pretty cool idea) and her skin matches the colour of the bones there.
Alas, the fact that she is “one of the most powerful nymphs” in
the region and that one of the principal abilities of nymphs is their
blinding beauty (making hers even more powerful than the standard
nymph’s) reinforces the stereotype that paler skin is more
beautiful. This would have been an awesome opportunity to break away
from those stereotypes by presenting a dark-skinned nymph (which
makes sense for the Mwangi Expanse) as one of the most beautiful and
powerful in that region. Instead, even though the text often refers
to them, there isn’t a single dark-skinned fey pictured anywhere in
the entire book.
Some
of the fey in the book do fare better. I rather like the chapter on
gremlins. Perhaps because it needs to discuss multiple kinds of
gremlins, it’s the only chapter that occasionally breaks from the
format that every other chapter uses. There’s no society section in
the gremlin’s chapter, for example. There’s also no sidebar for a
“token of the gremlin” (all the other fey have a sidebar for a
special kind of temporary magic item that they can create and give to
people who please them, such as the token of the dryad or the token
of the leprechaun). One criticism I’ve had of previous Revisited
books is that every chapter is
always divided into the same sections (these sections are often
different between books, but are the same throughout a single book)
regardless of whether those sections make sense for the particular
creature under discussion. As a result, sometimes some sections feel
shoehorned in. Being able to break away from the standard structure
can help draw attention to the differences between creatures and can
also be a refreshing change of pace for the reader. The gremlin
chapter does really quite well without a society section, and a few
other chapters probably could have lost the section as well,
particularly the nuckelavee.
Speaking
of the nuckelavee, this was a chapter I was particularly interested
in reading. Nuckelavees are an intriguing fey race because of their
differences. Looking like a horse and rider who have been melded
together and have lost all their skin, it has an appearance very
unlike what most people imagine when they think of fey. Its
demeanour, too, is rather different from other fey, even other evil
fey. I was looking forward to learning what makes these strange
creatures tick. Alas, I didn’t learn as much as I’d hoped,
although I did learn some things, and this chapter, along with the
gremlin chapter, is one of the better chapters in the book.
Fey
Revisited is very fond of
reminding readers that the people of Golarion know very little about
fey. “Perhaps the least understood of Golarion’s fey, sprites are
living paradoxes” (pg 59). Rusalkas are “one of the least
understood of Golarion’s more prevalent species of fey” (pg 47).
The word mysterious is
used to describe pretty much every single fey in the book at one
point or another. There’s nothing wrong with mysterious creatures
and having the denizens of the game world not understand them.
However, after reading the book, one would expect gamemasters to
understand the creatures somewhat, and as a gamemaster myself, I
really don’t feel that I do. There’s a lot of “they do this”
and “they do that”, but not much
of an
attempt to get into the mindset of these “mysterious” creatures,
to truly understand them.
After
reading previous Revisited books,
I’ve always found my head brimming with ideas that I want to try
out in games. Alas, due to time constraints, I never get to use most
of those ideas, but the fact that these ideas are catalysed is, to
me, an indication of the efficacy of a book. After reading Fey
Revisited, my head was not
brimming with ideas. In fact, not a single adventure, encounter, or
character idea crossed my mind, and I find that rather telling. It’s
a shame, as fey are one of the more under-represented types of
creature in Pathfinder. Fey needed a Revisited book.
Unfortunately, I kind of think they still do.
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