It
is true that fantasy roleplaying books about non-human races tend to
focus on the villainous ones. This is really not that surprising.
Since the player characters are generally heroes, they need a steady
supply of villains and monsters to defeat. It’s only natural that
most supplements will focus on these opponents since the PCs are
bound to encounter a lot of them. However, there are still good
people around and the PCs need allies too. So it’s good to see a
book that looks at some of the good-aligned creatures of the
Pathfinder Campaign Setting.
Chronicle of the Righteous by Amber Scott
is a companion book to the three-volume Book of the Damned.
Those three books looked at the three main fiendish races of the
outer planes. The first volume, Princes of Darkness,
examined devils. Lords of Chaos,
the second volume, looked at demons, and the final volume, Horsemen of the Apocalypse, looked at
daemons. All three of those books provided information on the
societies, hierarchies, lords, and home planes of their respective
fiendish races in great detail. Chronicle of the Righteous
looks at the fiends’ opposites: the celestials. In particular, it
looks at the four principal celestial groups: the agathions, angels,
archons, and azatas.
Now,
it’s probably fairly noticeable that these four groups are all
squashed together into one book, whereas the fiendish races each got
a separate volume. This is no doubt due to the fact that GMs need
information on villains more than they need information on heroic
allies. As such, four separate volumes of Chronicle of the
Righteous probably would not
sell as well. However, despite having squashed so much into just one
book, I dare say Chronicle of the Righteous is
just as good as the best of the Book of the Damned
volumes (which would be Horsemen of the Apocalypse with
Princes of Darkness a
close second). In particular, Chronicle manages
to provide a wealth of detail on a large array of Empyreal Lords (the
rulers of the celestials, equivalent in power to archdevils, demon
lords, and the horsemen of the daemons), of which there has been very
little detail previously available. Some have had their names
mentioned here and there, but with little to no other information
available. Many of the Empyreal Lords listed in this book have not
even been mentioned anywhere else.
Much
like the Book of the Damned,
Chronicle of the Righteous
is not just the name of this book, but is also the name of an in-game
book, a massive tome written by the fallen angel Tabris. Long ago,
Tabris was charged with chronicling the entirety of creation. In
doing so, he wrote both the Chronicle of the Righteous
and the Book of the Damned,
and it was the fact that he covered everything, even things other
celestials didn’t really want to acknowledge, that resulted in his
expulsion by the lords of the Empyrean. His works were then hidden
away forever. The three volumes of the Book of the Damned
(the real-world
books) each contain several pages in a “hand-written” font that
are excerpts from the in-game Book of the Damned.
I’m happy to see that tradition continue in Chronicle of
the Righteous with excerpts from
its in-game counterpart. It adds an extra level of flavour that a lot
of other campaign setting books lack by giving an in-world
perspective on the information in the book.
The
first chapter is the largest in the book, providing details on 36
Empyreal Lords. Each one gets either a half-page or a full-page
write-up (although the full-page write-ups also include a portrait
making them actually about two thirds of a page roughly on average).
Each write-up lists the Empyreal Lord’s holy symbol, typical
temples, and common worshippers and minions. Each write-up also lists
the Empyreal Lord’s “obedience” and granted boons, and then
finishes with a general background and/or description of that Lord.
Truly devout followers of the Empyreal Lords can show their devotion
by taking the Celestial Obedience feat, and this is where the listed
obediences come in. An obedience is a specific activity that the
worshipper must perform every day in order to gain the benefit
associated with that Lord. As worshippers rise in level, they can
also gain additional, more powerful boons when they observe their
Lords’ obediences.
There’s
a huge variety among the Empyreal Lords, in their appearances,
personalities, and required obediences. This variety ensures that the
book doesn’t fall into the trap of presenting only one kind of
good. The various Empyreal Lords showcase just how many different
ways there are to interpret the three good alignments, and I think
this is one of the greatest strengths of this book. There’s Arshea,
the angel lord of freedom, physical beauty, and sexuality, and
Damerich, the archon lord of executions, judiciousness, and
responsibility. Ragathiel represents chivalry, duty, and vengeance,
while Valani governs change, growth, and primal forces. Vildeis is
lord of devotion, sacrifice, and scars, and requires that her devout
followers ritualistically scar themselves to mark their obedience
(keep in mind that obediences are meant to be observed every single
day). Zohls, lord of determination, investigation, and truth,
requires as her obedience that followers study an unfamiliar scene
and then draw it from memory. Ragathiel requires his followers to
slay an evildoer, while Picoperi requires his followers to play a
practical joke on someone. Lymnieris’s followers must lie on a flat
surface wearing nothing but a cowl and achieve sexual release without
touching themselves. Some of the obediences are certainly much
tougher than others, but this simply adds to the variety and
demonstrates that some Empyreal Lords are stricter in their
requirements than others. After all, devoting one’s life to
Ragathiel, for example, is not something meant for just anyone.
The
next chapter takes a broad look at the four celestial races in
general. With a single page on each of the four, this chapter comes
closest to being a disappointment. It’s the one place in Chronicle
of the Righteous where the lack
of space to fully describe each kind of celestial is really apparent.
Since there are so many different kinds of Agathions, a single page
just isn’t enough space to do all of them any justice. And since
there are so many kinds of each of the other three celestial races,
the same problem occurs with each of them. That said, this chapter
does manage to provide a broad overview of celestials, and it is
still useful.
The
next chapter delves into the game mechanics dealing with celestials.
This is the section that has direct application to the PCs in
gamemasters’ campaigns. In particular, it looks at the worship of
the Empyreal Lords. Since such worship is generally on a smaller
scale, the followings aren’t as unified as the bigger religions.
Instead followers come together in small groups called mystery cults.
The section presents several generic types of mystery cults to help
gamemasters include specific ones in their games. There are also
rituals of mortification for the extra devout. By making certain
self-sacrifices (refraining from eating, drinking, and sleeping) over
a minimum period of time, characters gain both an affliction and a
benefit for as long as they continue to maintain the ritual. The
afflictions and benefits do a good job of balancing each other out,
so rituals are not a useful tool for power-gaming, but rather a
flavourful roleplaying addition.
This
chapter also includes a new prestige class (the mystery cultist), as
well as several new spells and celestial magic items. For the most
part, the spells and magic items are fairly run-of-the-mill and don’t
really stand out, although I can see uses for all of them. However,
blood of the martyr is
a particularly interesting spell. It causes the target to bleed
(taking bleed damage each round), but creatures that “sup the blood
of the bleeding subject” are, in turn, healed. Yes, people must
consume the blood to gain its benefits (the bleeder can likewise sup
her own blood to heal back some of the damage taken). The spell is an
interesting twist on the usual good spells (though I should note it
doesn’t actually have the “good” descriptor).
The
final chapter of the book contains several new celestials, including
one agathion, one archon, one azata, and two angels.
Overall,
Chronicle of the Righteous
is an excellent book, particularly due to its extensive list of
Empyreal Lords. It helps to balance out the playing field between the
forces of evil and the forces of good. While gamemasters may have
less call for information on celestials than they do information on
fiends, the do have some
call for that information, and this book fills that niche splendidly.
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