In
general, I’ve found the player’s guides for the various adventure
paths to be of mixed quality. Some do the job or preparing PCs for
the adventure path to come quite well, while others are not so good
at it (and sometimes even seem to create a false impression). One of
the problems is, how much information is too much to give to the
players before the game even begins? Different gamemasters will have
different views on this, and satisfying all of them is a virtual
impossibility.
As
lukewarm as I feel towards the
Shattered Star adventure path, the Shattered Star Player’s Guide is
one of those that does its job well. Like most of the player’s
guides, it’s short (12 pages total including cover and title
page—so really only 10 pages), but it’s filled with information
that is useful for the campaign. It begins with a few basic tips,
then moves straight into the campaign traits. It doesn’t spend much
time on how the different classes and races fit in the campaign (like
many of the other AP player’s guides do), as there really isn’t
any need for that in Shattered Star.
It draws attention to the fact that the campaign is focused on
ancient dungeons and so suggests that characters with mounts or
animal companions might find large animals a liability, but that’s
about it. In dungeon environments, there’s little else about any
one specific class or race that stands out or needs discussing.
The
campaign traits are quite straight-forward. As Shattered
Star has one of the loosest
encompassing stories of all the adventure paths, there is no need for
the campaign traits to weave complicated backgrounds for the
characters. Player characters could easily not take a campaign trait
(taking a different kind of trait instead), and not really have that
affect how the AP plays for them. That said, these traits all provide
useful abilities on par with other traits. There are also several
traits relating to the Pathfinder Society that are reprinted from the
Faction Guide.
Following
the traits, the Player’s Guide
presents some basic background information on Magnimar, the home city
for the campaign. I’m very glad to see this here after the Rise of the Runelords Anniversary Edition Player’s Guide
left out any information on Sandpoint, the home base of that campaign. Although Magnimar only really
has a strong presence in the first and last parts of Shattered
Star, the PCs have several
opportunities to return to it between the individual adventures and
having access to a little information on the city helps players to
create characters who live there. It’s only two pages, but it’s
enough to whet the appetite about the city.
The
remainder of the book is given over to the information on the
Pathfinder Society, and the fame and prestige system used. Fame and
prestige measure a character’s renown within the Society, allowing
characters to gain favours and boons. The system is essentially the
same as the system in the Faction Guide,
only with some of the terminology renamed (TPA becoming fame points
and CPA becoming prestige points). Characters can use prestige points
(PP) to purchase boons such as a free casting of a spell and so
forth. Expenditures of large amounts of PP (sometimes requiring a
minimum number of fame points) can acquire more interesting boons.
Perhaps most interesting is the ability to gain the services of a
scribe who follows the party around and writes down their exploits
(of course, the PCs also have to provide this scribe with
protection). Complete stats for the scribe are provided on the final
page of the book.
Overall,
the Shattered Star Player’s Guide
is one of the better adventure path player’s guides. Shattered
Star may not be my favourite
adventure path, but this guide does its job of providing players with
just enough information to make characters for the campaign. It lays
things out in a straight-forward manner and doesn’t provide for any
misconceptions. Players in a Shattered Star
campaign will get
good use out of it.
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