As
I mentioned in my recent review of People of the North, my favourite
campaign supplements tend to be the regional sourcebooks. As great as
race books, monster books, organization books, etc. can be, in the
end, they’re of little use without a setting to put them all in.
The regional sourcebooks provide that setting, allowing a glimpse at
what it’s like to actually live in this world, rather than just
what you can kill in it.
These are the books that let a GM breathe life into the game—a game
where the PCs can feel that they are truly part of a much larger
world.
When
it comes to regional sourcebooks, the Pathfinder Campaign
Setting line has a couple of
advantages over the Pathfinder Player Companion
line. First, by being longer books (64 pages instead of 32), there is
room for more detail. Second, since the Player Companion
books have the purpose of helping players create characters for the
game, by necessity they need to have a certain amount of “crunch”
in the form of feats, archetypes, and so on. The Campaign
Setting books, on the other
hand, can focus almost entirely on the “fluff” of the setting—and
I’m always a sucker for fluff. As such, as good a book as People
of the North is, Irrisen, Land of Eternal Winter is
even better. Indeed, I’d go so far as to say it’s one of the best
regional books published so far, up there with the likes of City
of Strangers and Distant
Worlds. It’s full of material
that I just really want to use, and it fills me with regret that my
campaign set in the region just recently ended. So if I have any
complaint about this book, it’s the terrible timing of its release!
(Which is not, in any way, Paizo’s fault.)
For
people not familiar with Irrisen, here’s a brief overview: Fourteen
hundred years ago, Baba Yaga led an army of trolls, giants, and fey
and, in a matter of days, conquered the eastern Linnorm Kingdoms (the
Viking-style area of Golarion). She set up a new country called
Irrisen where it remained supernaturally winter all year round. She
then left Golarion, leaving one of her daughters as queen of Irrisen.
Since then, Baba Yaga has returned every one hundred years to replace
the current queen (and all that queen’s children) with another one
of her daughters. At the time of the setting, the current queen,
Elvanna, is in her final year of rule and Baba Yaga’s return is
imminent.
That
imminent return of Baba Yaga is perhaps the only problematic aspect
of the setting. It means that many of the characters and their
personal plots detailed in Irrisen, Land of Eternal Winter
will very soon be gone, to be replaced by completely different
characters and plots. It only allows for less than a year of game
time before the gamemaster needs to almost completely re-invent the
setting (as the book gives no information on who the next queen will
be). At the same time, however, the nearness of Baba Yaga’s return
creates amazing opportunities for adventure and roleplaying. There
may be less than a year of game time available, but the GM can fill
that time with some extremely memorable events and adventures (and
there’s also nothing stopping GMs from starting their campaigns a
few years earlier than the official year given in the book). Overall,
I’d say that the positives here well outweigh the negatives.
The
book opens with a history of Irrisen, including a detailed timeline
and a list of all fourteen queens of Irrisen. It’s rare to see a
complete list of all the historical rulers of a fantasy setting, but
given the unusual nature of succession in Irrisen, it was important
that such a list be available here and I was very glad to see it.
After
the history section, there is a detailed look at each of the six
provinces that make up Irrisen. These sections are what take up the
bulk of the book. Each province gets six pages. And I am very
impressed with how much detail is crammed into those six pages—not
just text description (although there’s lots of that), but also
maps of the provinces and their capital cities, portraits of each
provincial ruler as well as a few other key personalities. There are
also occasional sidebars covering things like holidays or the
organization called the Cold Sisters (kind of like the secret police
of Irrisen). About the only thing missing are a few landscape
illustrations to help get a visual feel for the setting, but this is
a general problem in all
the Campaign Setting
books. I came away from this chapter feeling like I know more about
Irrisen than I do about virtually anywhere else on Golarion. And I
have no doubt that I could go back and read it again and discover
things that I’ve already forgotten. There’s just so much
information packed into these thirty-six pages that I can’t
possibly retain it all.
The
next chapter is on “Plots and Perils”. It gives details on
several adventure sites and plot seeds that GMs can use in their
games. Most of these are old areas of strange magic and monsters that
are independent of the politics of the setting. As such, they can
continue to provide adventure opportunity even after Baba Yaga
replaces Elvanna with her next daughter. This chapter also has
information on some of the typical diseases and hazards one can
encounter in the wilderness of Irrisen
The
final chapter is the most “crunch-heavy” as it is the Bestiary of
the book, containing stats for creatures unique to Irrisen. Of
greatest interest are the stats for Baba Yaga’s riders. Baba Yaga’s
return is always heralded by the appearance of three riders across
Irrisen. The White Rider appears only in the morning, the Red Rider
in the afternoon, and the Black Rider at night. All three are unique
fey chosen by Baba Yaga. As she chooses new riders every time, the
ones presented here are specifically the ones who will appear for her
upcoming arrival. The Bestiary also contains stats for the sentinel
huts of Irrisen (constructs that look like Baba Yaga’s Dancing
Hut and guard the borders of
Irrisen) and the guardian dolls that can be found in them. There are
also generic stats for baronesses and Cold Sisters. However, the
stats for baronesses are for a fifth-level witch with the winter
witch archetype, yet almost all of the named baronesses mentioned
earlier in the book are specified at different levels, most also
having levels in the winter witch prestige class (for example,
Baroness Frederyka on page 10 is specified as a witch 5/winter witch
3 and Baroness Wilimina on page 27 is specified as a witch 6/winter
witch 1). As such, these stats are only really useful for unnamed
baronesses in other towns not detailed in the book. GMs wishing to
have their PCs encounter one or more of the named baronesses (such as
Frederyka or Wilimina) will either have to build their own stats,
advance the stats given in the Bestiary, or simply change the stated
levels of those NPCs. Nonetheless, the baroness stats provide GMs
with useful stats for any
fifth-level witch the PCs encounter, not just baronesses. Alas, this
chapter does not have stats for Baba Yaga herself. No doubt those are
being held back for the Reign of Winter
Adventure Path as they will need the rules from Mythic
Adventures, a book that won’t
be available until August.
Overall,
Irrisen, Land of Eternal Winter
is a fabulous book, jam-packed with information that will bring alive
any campaign set in the region. Even campaigns set near Irrisen will
benefit heavily from the information in this book as the White
Witches provide great villains for games set in the Linnorm Kingdoms
or the Realm of the Mammoth Lords. It’s full of endless fascinating
characters, plots, and locations that I’m dying to use in some
future campaign set in and around Irrisen. I highly recommend it.
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