In
general, I’ve found the player’s guides for the various adventure
paths to be of mixed quality. Some do the job or preparing PCs for
the adventure path to come quite well, while others are not so good
at it (and sometimes even seem to create a false impression). One of
the problems is, how much information is too much to give to the
players before the game even begins? Different gamemasters will have
different views on this, and satisfying all of them is a virtual
impossibility.
As
lukewarm as I feel towards the
Shattered Star adventure path, the Shattered Star Player’s Guide is
one of those that does its job well. Like most of the player’s
guides, it’s short (12 pages total including cover and title
page—so really only 10 pages), but it’s filled with information
that is useful for the campaign. It begins with a few basic tips,
then moves straight into the campaign traits. It doesn’t spend much
time on how the different classes and races fit in the campaign (like
many of the other AP player’s guides do), as there really isn’t
any need for that in Shattered Star.
It draws attention to the fact that the campaign is focused on
ancient dungeons and so suggests that characters with mounts or
animal companions might find large animals a liability, but that’s
about it. In dungeon environments, there’s little else about any
one specific class or race that stands out or needs discussing.