The
Pathfinder Player Companion line of books has been a bit
hit-and-miss at times. Some of the early entries (before Player
was added to the line’s title) seemed uncertain whether they were
intended for players or GMs, and almost all of them have been limited
by a layout format that worked for some but not for others. I’ve
liked many of the books in the line (Gnomes of Golarion is one
of my personal favourites), but Varisia, Birthplace of Legends
elevates it well beyond anything that has come before. It débuts a
new format, one that is more flexible and better-suited to conveying
the information the book needs to convey. It is a book that will be a
must-have for any player (and GM) about to embark on a campaign set
in Varisia or just creating a character who comes from Varisia.
The
length of the book hasn’t changed from others in the line. Like all
previous Player Companions, it is 32 pages in length, and so
needs to find a careful balance between “fluff” and “crunch” within a limited amount of space.
The Companions have generally leant a little towards the
crunch side of things (leaving fluff for the Pathfinder Campaign
Setting line), providing options such as new feats, traits, and
spells for player characters. This is true of Varisia as well,
but in this case, the book manages to slip in just a little bit more
fluff, helping players to understand just a little better what it’s
like to actually live in this world. There are sidebars with
typical Shoanti and Varisian sayings, two-page spreads on each of the
three major cities found in Varisia, and shorter descriptions of
other prominent cities and towns. In the centre of the book, there is
even a map drawn in the style of a map that might actually be found
in the world, the inside front cover has a map showing the boundaries
of the Shoanti tribal lands, and the inside back cover has yet
another map showing caravan routes across Varisia.
There’s
also information specifically geared at the players rather than their
characters, such as a sidebar on “Questions to Ask Your GM”. The
answers aren’t provided, of course. They are literally questions to
ask the GM to help the player get a better feel for the setting.
Another extremely useful addition is the inclusion of “Roles”.
These show up throughout the book in the sections on the races and
the cities. They are not a new kind of archetype or trait or feat.
Instead, they work like helpful kits for designing certain types of
characters, such as Varisian bravos or Magnimarian wardens. Each role
lists class and archetype options, along with suggested skills and
feats, even preferred equipment. None of the listed options are
mandatory in anyway, nor are any of the roles mandatory. They are
simply a helpful starting point for players unsure exactly what kind
of characters they want to play.
I
don’t generally comment on the artwork when I review Pathfinder
products, but a criticism I have had for both the Player Companion
and Campaign Setting lines is that the artwork rarely conveys
much information about the setting. Instead, it usually focuses on
action scenes of the iconic characters combating some evil foe. It’s
not necessarily bad artwork; however, it’s often the sort of scene
that could be dropped into just about any setting, and therefore
doesn’t convey much about the setting being discussed. Action
artwork works fine in an adventure, but a description of setting
really needs something to bring the setting alive. Some of the early
Adventure Path volumes had some stunning landscape pictures of
Varisia, and I’ve often wished there were more such pictures
throughout the Companion and Campaign Setting books.
Alas, Varisia still quite a bit of action-style artwork (for
example, page 4’s picture of iconics Ezren and Merisiel surrounded
by goblins does little to show the reader what Varisia is like other
than, perhaps, to say there are goblins there); however, it does
manage to slip in a few more of the landscape pictures that I’ve
been longing to see. For example, each of the city descriptions has a
picture of that city seen from a distance. There are also portraits
of typical people seen in Varisia to help give an idea of dress style
and fashion. I do wish there were a bit more of this, but I am happy
to see what increase there is.
Overall,
Varisia, Birthplace of Legends is an excellent resource, one
that has significantly raised the bar for the Pathfinder Player
Companion line. Indeed, it’s raised the bar so much that all
the previous Companions look very poor in comparison. I hope
that future Companions can maintain this quality.
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