When
the Ranged Tactics Toolbox
first showed up on Paizo's schedule, I must admit it did not excite
me. A book with new options for ranged combat in a game that already
has huge numbers of options for combat did not strike me as something
particularly innovative. Rather, it seemed more like...well, scraping
the bottom of the barrel, to put it bluntly. Like ideas were starting
to run out. The announcement of further books with “Toolbox” in
the title only strengthened this impression.
After
reading the book, that initial impression hasn't changed all that
much. Don't get me wrong. This isn't a bad book and there are some
interesting options in it. However, I do have to question what it
really adds to the game, and I'm not sure I can come up with a good
answer. The Player Companion
books are supposedly part of the Golarion setting, and while this
book has a few things keyed to certain lands and cultures, it doesn't
really expand on the world much. Admittedly,
this is somewhat in keeping with other Player Companion
books, which have become more and more about character options than
player-oriented world material. But its character options also don't
really stand out amongst the myriad other options already out there. Although they are technically new, they feel more like retreads of things that have been done many times before.
It
is an unfortunate fact that the more new options are added to the
game, the more likely those
options will end up never used. I find this particularly true of the
Player Companion
books. With a few notable exceptions, after an initial reading, the
vast majority of them end up sitting on my shelf and never touched
again—except when sifting through to look for one of those few
exceptions, and then it's only to move them out of the way. I suspect
Ranged Tactics Toolbox,
despite what interesting things it does have, will end up being one
of those never used books.
Of
course, many people out there don't own every book and there will
certainly be people for whom Ranged Tactics Toolbox
may be the only book beyond the core Pathfinder books they own. Such
people may well get quite a lot of use out of the book. I think it's
important to keep this in mind, and I try to review products from
both the perspective of how they
work on their
own separate from all other products, and how they
fit into the larger whole. And that's why I say Ranged
Tactics Toolbox isn't a bad
book. It certainly has good and interesting things when looked at by
itself. It's just that, when viewed as part of the larger whole, it
kind of vanishes
in the sea of options.
Ranged
Tactics Toolbox opens with an
introduction (following the standard “For Your Character”
section) that provides an overview of the whole book, along with some
advice on “Choosing Your Weapon”. A sidebar provides a very
interesting look at three cultural ranged weapons: the double
crossbow of Absalom, firearms of Alkenstar, and the starknife of
Varisia. As someone who loves these kinds of details, I appreciate
this small nod to the setting.
The
book then presents
several sections on different kinds of ranged tactics, including
close-range, mid-range, long-range, ranged magic tactics, and
“special tactics”. Each section is two pages long. The tactics
covered in these sections are actually quite brief and basic, and
contain such things as “avoid attacks of opportunity” and “don't
shoot your allies”. The bulk of these sections is instead filled up
with new feats and archetypes, plus a few other class-specific
options here and there, like rogue talents and magus arcana. Of
particular note are the Ranged Disarm and Ranged Trip feats, as well
as the feat Covering Fire, which lets you use a ranged weapon to aid
another.
The
section on special tactics looks at unusual circumstances in
encounters, such as fighting while climbing or using illusions in
combat. As well as some new feats like Clinging Climber (which lets
you cling to your climbing surface with just your legs and feet,
freeing up both hands for combat) and Friendly Fire Manoeuvres (a
teamwork feat which makes your allies not provide soft cover for your
enemies), the section also contains several new ranger traps.
The
centre two pages of the book contain schematics of several ranged
weapons, including longbows, shortbows, various kinds of crossbows,
and the double-barrel pistol. A sidebar discusses weapon histories
and how you can add additional flavour to a game by describing the
specific materials your characters weapons are made from. While these
sorts of details don't have any mechanical effects on the game, they
add a lot of colour and can significantly enhance the play
experience. I really like these centre pages.
The
second half of the book focuses on new equipment and magic items,
including new kinds of ranged weapons. In
particular, I rather like the magic ammunition section. There
has always been a large variety of magical weapons in the game, but
ammunition is less well-represented, even though it's much easier
(and cheaper) to carry a large variety of ammunition than it is a
variety of weapons. The ammunition included here include things like
vulnerability bolts,
which make any poison placed on them more potent, and boulder
bullets, which are sling bullets
that expand to boulder size when launched and behave like siege
weapons.
The
final two-page section contains several new spells for ranged combat,
such as calm air,
which disperses fog and reduces wind force, and rain of
arrows, an 8th-level
sorcerer/wizard spell that sends a cloud of arrows down upon an area.
There is also a sidebar containing a list of creatures with ranged
attacks that can be summoned with summon monster
or summon nature's ally
spells.
The
two inside covers contain charts with the stats for all ranged
weapons in the game—well, except the new ones included in this
book, which are oddly absent. They get a separate chart in their
section. This is rather annoying as it defeats the purpose of having
the charts there in the first place. It's nice to have charts that
compile everything together, but if they don't actually have
everything, you still have to flip pages around.
On
the whole, Ranged Tactics Toolbox
is a decent book and there are some things in it that I rather like.
However, I don't think those
things are memorable enough to draw me back to the book when I'm
designing new characters, even ones that specialise in ranged combat.
There's just so much else out there, more than any one person can
possibly keep track of. As a result, even the
good stuff gets
lost.
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