One
of the most popular Pathfinder books is Distant Worlds. It's also one of
my personal favourites (and one I really ought to review sometime—I
will add it to my increasingly long list). Distant Worlds
moves beyond Golarion to explore
the other planets in Golarion's solar system. In doing so, it
introduces not just new and exotic locations, but also scores of new
creatures and races (most of them only described and not statted
out). Not surprisingly, many people have wanted to play these new
aliens in Pathfinder games, and
many
have since had stats published in Bestiaries and other supplements.
However,
People of the Stars
is the first book to take a close look at a science
fiction-type races for the
purpose of using them as player characters. On
top of that, it introduces a number of new options for characters in
games involving aliens and space travel.
People
of the Stars looks at four races
in detail: androids, kasathas, lashunta, and Triaxians.
It also has brief coverage of several other alien races. Like most
Pathfinder Player Companion
volumes, the focus is on mechanical options, with only a small amount
of background information. The exact amount varies from one race to
another—androids get half a page, for example, while kasathas get
barely two paragraphs. In general these days, I tend to wish that
there was more background information and fewer mechanical options
because the game has enough options already; however, in this
particular case, the game doesn't have a lot of options for outer
space adventures, so the volume of mechanical options makes sense.
And despite all that, there
is still quite a bit of good and useful background information
scattered throughout the book.
Each
of the four main races gets two pages of detail. These pages include
the base racial traits along with various other options, such as new
feats and archetypes. Each race also gets a pair of race traits (not
to be confused with racial traits). I
find the inclusion of kasathas in this book an interesting choice, as
they've not really been a part of Golarion previously (although
undead kasathas do appear in Fires of Creation). Kasathas first
appeared in the Advanced Race Guide
(which is a setting-neutral book) as an example of a race created
using that book's race builder system. As a race with four arms, they
gain quite a few mechanical benefits over other races (thus their
high 20-race-point cost in the Advanced Race Guide).
People of the Stars
presents them without any warnings about power level, as if they are
on par with the other races, which I find a bit of a concern.
The
kasatha section also provides
a new ranger archetype, the bow nomad, which provides kasathas with a
new trick for their four arms—the ability to use two bows at once.
Not only is this a pretty powerful ability, it's also one that's
really hard to visualize without everything getting tangled up. Even
the picture provided on the page is forced to have the kasatha
pointing her bows in different directions, and the pulled-back
bowstrings still end up overlapping (and probably interfering with
each other). Of course, this is a game where characters can do all
kinds of stunts that would be impossible in the real world, but
usually it's still possible to imagine what these stunts look like.
This is one of the few times
I just can't wrap my head around what it would look like to use an
ability. At any rate, while
wielding two bows is a pretty
powerful ability, the text does, thankfully, draw attention to the
fact that, since bows are not light weapons, they take the greater
penalties for fighting with two weapons (-4 to each if the character
has the Two-Weapon Fighting feat). Overall, I'd caution GMs to think
carefully about allowing kasatha characters (whether with this
archetype or not) alongside the core races or even the other races in
this book—though a party of all kasathas would be workable.
The
other three races are at a power level much more in line with the
core races, and they get a number of interesting new options to go
with them. Androids have several new feats to choose from, including
Nanite Disruption, which allows androids to short-circuit electronic
creatures like robots. Lashunta gain a new cavalier archetype (the
Qabarat outride) and Triaxians get a druid archetype (the season
keeper). This latter archetype ties in with the fact that the
Triaxians' home planet, Triaxus, has seasons that last longer than
Triaxian lifespans. As such, most Triaxians never see a change of
seasons and those that do may not know what to expect (especially as
Triaxians undergo physical changes when the seasons change). Season
keepers help guide Triaxians through the transition from one season
to another. I like this kind
of archetype much more than something like the kasatha bow nomad—not
because of relative power levels, but because this one ties into the
setting and the society of its associated race much more. It offers
PCs new mechanical options while simultaneously having a clear place
in the world, something the bow nomad doesn't. (Part of the problem also comes from the fact that kasatha are just sort of tacked into the setting and don't really have a society/culture to build on, whereas Triaxians are already much more developed.)
People
of the Stars also devotes two
pages to brief descriptions of five other alien races: formians,
kalo, shobhads, Vercites, and Ysoki rat-men. These descriptions focus
on background information and do not contain rules details beyond
mentioning what other books you can look to to get rules information
about them. This
is a
good way to acknowledge these races and
additional options players might have,
without having to use up too much valuable book space.
The
races
take up the first half of the book. The second half looks at diverse
other topics, such
as gravity and spellcasting
in a vacuum. A couple pages provide brief looks at places beyond
Golarion's solar system, while another two discuss the Dark Tapestry,
a realm of “nothingness that spans the blackness between stars.”
The Dark Tapestry is where the Outer Gods (from H. P. Lovecraft
tales) dwell and where, long ago, the god Dou-Bral was corrupted into
Zon-Kuthon. There is also a look at the locations on Golarion that
have seen the most contact with beings
or forces from other worlds
(places like Numeria
and Osirion).
Of course, there are also new spells, new space-faring and
astronomical equipment, and more feats.
Throughout
the entire book, on almost every second page, there is a sidebar with
information on one of the planets in Golarion's solar system. These
sidebars go in order from the sun all the way out to the last planet,
Aucturn. Each sidebar provides basic details such as the planet's
diameter, mass, and gravity, along with general information about the
planet (or star in the case of the sun, or asteroid belt in the case
of the Diaspora). Each sidebar also contains a new trait (generally a
regional trait, but sometimes another kind).
My
favourite parts of the book, though, are the maps of Golarion's
constellations found on the inside covers. The inside front cover
shows the constellations of the northern hemisphere, while the back
shows those of the southern hemisphere. It's this kind of colourful
detail that I love seeing in Player Companion
and Campaign Setting
books. They are the sorts of things that give
insight into the lives of people in the world and truly
bring the setting alive. The centre two pages of the book contain a
map of the solar system showing the relative positions of the planets
(though not to scale).
Overall,
People of the Stars is
a great book for people who want to add a little bit of
otherworldliness to their games. It's not a book for
everyone—particularly for those who aren't fond of mixing fantasy
and science fiction. But for those who do like that sort of thing, it
will be invaluable, providing lots of new options to make the game
truly alien.
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