Running
a roleplaying game is not the easiest of activities. Gamemasters have
to keep track of a lot of small details, as well as the big picture.
They need to track names, personalities, and motivations for numerous
NPCs. For many of those NPCs, they’ll also need at least some basic
statistics. They also need to keep track of locations, treasures, and
a whole bunch of other things I’m probably forgetting right at this
moment. And while some GMs are better at winging things than others,
they all have to put in quite a bit of preparation before any game
session—and those with limited time will often rely on various
published game products to cut down on that preparation time as much
as possible.
But
PCs will always manage to do unexpected things. No matter how much
preparation GMs put in, there will always come a time when they need
something spur of the moment—when the PCs decide to abandon their
quest to go find a druid to reincarnate
their dead friend, for example, or when they decide to go to a
different city than they were originally heading for. Also, sometimes
GMs just decided on the spur of the moment that they need add a
little change of pace. Whatever the reason, at times like these, GMs
need some sort of encounter to present to their player characters.
This will often result in rolling on a random encounter table, or
simply opening up the Bestiary
or the NPC Codex and
choosing something randomly to show up at that moment. As this is a
spur of the moment creation, these encounters usually end up as
combats, since the GM doesn’t need to worry too much about
backstories and motivations in this case.
But
random combat encounters can get dull if there are too many of them,
especially when there’s no real backstory behind them or reason for
them to be there (other than to provide the PCs with a few experience
points). This is where a product like Random Urban Encounters from Raging Swan
Press comes
in useful. Written by
Ben Armitage and Creighton Broadhurst, it presents eight encounters
for urban settings for low-level parties between levels 1 and 6. All
of them are short encounters that can be easily inserted into any
other ongoing campaign. Random Urban Encounters
is written for the Pathfinder Roleplaying Game and is published under
the Pathfinder Roleplaying Game Compatibility License.
I
haven’t previously reviewed any non-Paizo Pathfinder products, and
I wanted to point out that this isn’t out of any dislike or disdain
for other companies. I have encountered an attitude amongst some
gamers before that if a product isn’t published by the game’s
primary publisher, then it is automatically inferior to products that
are. I’ve always considered this a very unfair attitude to take.
It’s true that in the early days of Third Edition Dungeons and
Dragons, when the Open Gaming License (OGL, under which Pathfinder
itself is published) and D20 License were first introduced, there was
a glut of products published, most of them rather bad. But that glut
calmed down over time as people realized that publishing secondary
products under the D20 License was not a workable get-rich-quick
scheme. Nowadays, people publishing under the OGL and Pathfinder
Compatibility License are generally accomplished game designers with
a genuine love and mastery of the game. That doesn’t mean that
every product is going to be the greatest thing ever (personal
taste will always ensure this, no matter how well-crafted something
may be), but there are
a lot of very good and useful third-party products out there.
Random
Urban Encounters is the first
product from Raging Swan that I’ve read and based upon it, I’m
certainly interested in taking a look at some of their other
offerings as well. This is not a book of random encounter tables as
its name might imply. Instead, these are just a selection of
unrelated encounters that can be used in place of a roll on one of
those (let’s face it, rather boring) encounter tables in other
books. Each encounter is one or two pages long and contains an
overview of the situation, details on the NPCs involved (including
background, personality, and distinguishing characteristics, as well
as stat blocks), and relevant information about the location. Some of
the encounters may not seem the most inspired or creative, but that’s
not really a concern. This book accomplishes exactly what it sets out
to do: provide gamemasters with quick ready-to-run and easy-to-use
encounters. The layout of the book is professional, straight-forward,
and easy to read. There is only a limited amount of black-and-white
artwork, but this is not something that in any way bothered me.
The
best part of Random Urban Encounters
is that there is a good deal of variety in the different encounters.
These aren’t just combat encounters (although combat is certainly a
possibility in each of them). All the NPCs have personalities and
motivations, and are more than just people trying to rob or kill the
PCs. Every encounter includes information on how PCs can resolve the
situation using skills like Diplomacy or Intimidate. “Double
Dealings” involves a slightly corrupt security force using
excessive force against a fence, with the PCs caught in the middle.
“Ghouls in the Graveyard” is pretty much exactly what its title
suggests it is, while “’Ware the Wererat” is almost a little
mini-adventure in itself.
Some
of the encounters are less defined, and are more just a selection of
personalities that can be used (and re-used) in a multitude of
different ways. “Law and Order: The Taxman”, for example,
presents two different taxmen that GMs can spring against their PCs
at any given time, allowing for a style of encounter that I suspect
very few players have ever actually experienced. Taxes may get
mentioned from time to time, but how many PCs have ever actually had
to pay taxes on the
treasure they’ve found? “Law and Order: The Watch” provides
characters to fill out local town guards and watches. “Thieves,
Cutthroats and Pickpockets” is similar to the two “Law and Order”
encounters, but instead of presenting specific personalities, it
presents advice and scenarios (including “distractions”) for
handling these more common types of urban encounters. There are, of
course, generic stat blocks for GMs to use as well.
My
favourite encounter is definitely “For the Birds!” This encounter
takes a fairly standard pickpocketing encounter (in this case with a
group of tengu) and turns it into a chase using the chase rules from
the GameMastery Guide.
I like the chase rules and have received very positive responses to
their use in my games, but one downside is that they require a fair
amount of preparation. And considering that chases often happen
spontaneously, this can be a very major impediment to the chase
rules’ use. I know I’ve had occasions in the past when I’ve
wanted to have the PCs’ enemies try to run away, but have instead
opted for simple surrender because running away would be just too
awkward and complicated to play out. “For the Birds!” helps
overcome this problem with the chase rules by providing a ready-made
chase complete with obstacle cards, saving GMs a lot of preparation
time. Best of all, these particular obstacle cards can be easily used
for any urban chase, not just the one with the tengu here. By mixing
them up a bit and perhaps combining them with cards from other
sources, GMs can be better able to handle those situations that show
up without prior warning.
One
small problem with Random Urban Encounters
is that none of the encounters includes a map. For most of the
encounters, this really isn’t a problem. The “Law and Order”
encounters can take place anywhere, so a map with these would be
pointless, and “Double Dealings” takes place in a generic enough
location that GMs can improvise a quick battle map without
difficulty. However, encounters like “Ghouls in the Graveyard”
and “Shop ‘Til You Drop” have slightly more detailed locations
and each could have benefited from having a small map. That said,
each encounter does contain information about the area’s
features, including helpful rules reminders (such as areas of dim
lighting providing a 20% miss chance, and how to handle moving
through crowds), making the lack of a map less of a problem. I know
there are some people for whom the lack of maps will be a
deal-breaker, but personally, I find it a minor annoyance at worst.
Another
thing I noticed about Random Urban Encounters
is that, with the exception of an 8-year-old girl in “Shop ‘Til
You Drop”, none of the NPCs are female. The tax collectors are all
men, the watch are all men, all the antagonists are male, and so are
all the victims. The generic stat blocks in “Thieves, Cutthroats
and Pickpockets” do not list a sex, which is good, as they should
be able to be either male or female, but the lack of other female
characters in the other encounters is somewhat striking. I highly
doubt this was a conscious decision on the part of the authors—more
likely it was a case of male oversight—but it is something that the
authors would do well to take note of so they can aim for more
inclusivity in future products (and for all I know, not having yet
read any other works by these authors or other works from Raging
Swan, this may well be a one-time aberration and not an indication of
their normal output).
From
the “crunch” side of things, a couple things caught my eye. First
off, to indicate their difficulty, all the encounters use encounter
level (EL), which is a term that is no longer in use in Pathfinder,
but is rather a holdover from 3.5. Pathfinder now uses just challenge
rating (CR) to indicate both the difficulty of an individual monster
and the difficulty of a full encounter rather than using two separate
terms. This is something that people familiar with Third Edition D&D
probably won’t even notice (indeed, I missed it on my initial
read-through and only noticed it when going back over a couple of
things); however people who started playing with the Pathfinder rules
might be a little confused. That said, it’s pretty straight-forward
and not likely to cause any real problems.
Second,
the book (and I’ll presume other Raging Swan products) uses a
slightly different layout for the stat blocks, and I have to say, I
think most of the changes made are improvements on the official stat
block layout used by Paizo. For example, the initiative and senses
line lists the character’s Sense Motive as well as Perception. This
is something I’ve actually been doing in my own home-made stat
blocks for a long time, and I’m glad to see others have had the
same idea. While characters don’t use Sense Motive quite as often
as Perception, Sense Motive is still a skill that sees frequent use,
especially as, like Perception, it is used for many opposed rolls.
Also, the stat block moves CMD up to the defence section and lists it
with AC—a much more logical place for it than near the bottom of
the stat block where it’s hard to find. While this different stat
block might seem a bit odd at first glance, it works very well, and
the back of the book does contain a page describing the stat blocks
to help avoid any confusion regarding the differences.
Overall,
Random Urban Encounters is
a highly useful book that does exactly what it sets out to do. It
makes GMs’ jobs easier by removing some of the pressures of
spur-of-the-moment encounters. It’s inexpensive as well, making it
easy to fit into just about any budget. The lack of maps might bother
some people, and its all-male cast is something of a concern, but
otherwise it is well worth the purchase. “For the Birds!” has
already made me look forward to springing a seemingly spontaneous
chase on my unsuspecting PCs sometime soon.
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