Since
the earliest days of roleplaying games, gamers have been fascinated
by Asian settings, particularly Japanese settings with ninja and
samurai. Even though its default setting was based on mediaeval
Europe, that didn’t stop first edition Advanced Dungeons and
Dragons from including monks as one of the classes—not
European-style cloistered monks, but rather “kung fu monks”,
capable of amazing feats of martial arts. It wasn’t long before the
publication of Oriental Adventures,
a sourcebook which introduced samurai, ninja, and several other
Asian-inspired classes to the game, along with the setting of Kara
Tur (later added to the Forgotten Realms setting). Since then, Asian
settings have continued to be popular and debates have raged about
whether the samurai should have its own class or if it’s just
another form of fighter. Numerous games and settings from various
companies have appeared (and disappeared) in the market. Even the
original Oriental Adventures
eventually reappeared, revised and updated to 3rd edition D&D.
When
Paizo released the first Pathfinder Adventure Path
volumes,they began developing their new campaign setting, the world
of Golarion. Even though those earliest volumes were set in Varisia,
they already contained hints of a far-off land called Tian-Xia. One
of the major NPCs in Sandpoint, the home town of the very first
volume, was Ameiko Kaijitsu, whose family originated in that distant
land. As the campaign setting developed, Tian-Xia received occasional
brief mentions, including a brief description in Pathfinder
Chronicles: Campaign Setting
(and its later revision as the Inner Sea World Guide).
Last year, however, Paizo returned to the seeds planted in the
earliest Adventure Path
volumes with the release of the Jade Regent Adventure Path,
which took PCs across the Crown of the World to Tian-Xia and Ameiko’s
homeland of Minkai. Shortly after, they also released Pathfinder Campaign Setting: Dragon Empires Gazetteer,
and then Pathfinder Player Companion: Dragon Empires Primer, both books providing the
first extensive detail on Tian-Xia.
Dragon
Empires Primer presents a broad
overview of the setting from a player perspective. As it serves the
same basic purpose as the Inner Sea Primer (which
provides an overview of the Inner Sea region), it shares the same
style of layout and structure as that book, with half-page entries on
each of the nations and main regions, along with new races,
archetypes and feats, brief descriptions of the setting’s gods, and
a system for keeping track of characters’ honour. Each nation’s
entry also includes a pair of regional traits for characters from
that land. It’s important to point out, however, that people
expecting in-depth detail won’t find it here. Half a page is not a
lot of space to describe an entire nation with anything more than the
broadest strokes. What the book does do is provide an introduction
to the setting, one to whet the appetites of players, and it does
this very well. It provides just enough information to get players
thinking about the types of characters they might like to play in the
setting, and sets the stage for later, more in-depth development,
provided by either the GM or future supplements.
While
Dragon Empires Primer
is a good book, it’s not a perfect book. As it was published before
the recent revamped format of the Pathfinder Player
Companion books, it’s still
stuck with the old format, which requires two-page spreads on
“Combat”, “Faith”, “Magic”, and “Social”.
Unfortunately, the two-page “Faith” section is not enough space
to give even a cursory introduction to the gods and religions of the
continent. While each god gets a paragraph of description (usually no
more than two, maybe three sentences), there is no information on
domains or favoured weapons, significantly important information for
players of clerics of these gods. Strangely, there is a sidebar
detailing the Moon subdomain, even though there is no mention of
which gods grant this domain. It seems clear that domain information
was planned for this book, but presumably had to be cut for space
reasons, even though the Moon subdomain sidebar remained. If the book
hadn’t needed to fit a specific format, perhaps some of the feats
in the “Combat” section (arguably not as critical to describing
the setting) could have been cut to allow another page for describing
the gods. Domain information is in the Dragon Empires
Gazetteer; however, players
really shouldn’t need to get a second book just for this small
amount of information, especially when that other book is primarily a
GM sourcebook. Gamemasters can always provide this information for
their players, but it nonetheless unfortunate that it’s not
available in the Primer.
The
archetypes in the book are flavourful and provide interesting new
options for player characters. People will likely wish there were
more, but they are a good starting point for character ideas. The
“Magic” section contains a new sorcerer bloodline, as well as a
new wizard school specialization, both of which add further flavour
to the setting.
The
“Social” section contains a system for tracking characters’
honour. This system is virtually identical to the reputation system
in Pathfinder Campaign Setting: Land of the Linnorm Kings,
in which PCs gain or lose points based on their public actions. It’s
good that the honour and reputation systems overlap so easily, as it
allows characters from one setting to travel to the other easily.
Although using this system does mean appending a new mechanic to
characters that are already quite complicated, honour is important to
the setting, and the system is straight-forward and simple. Keeping
track of honour points won’t make much more work for either players
or gamemasters.
The
Dragon Empires Gazetteer
is a somewhat more extensive overview of Tian-Xia than the Primer.
Like the Primer, it’s
meant as an introduction to the setting, but is geared more to GMs.
Each country gets a full-page write-up instead of just half a page.
There is also more detailed information on the races and an entire
chapter on “Life in the Dragon Empires”, which covers languages,
lifestyles, religions, and more. It’s a wonderfully flavourful
setting. All the time while reading it, I was constantly getting
ideas for new adventures and campaigns I could run in each area.
(Alas, too many ideas and too little time to use any of them.) This
is the biggest mark in the book’s favour. Any setting book that
generates so many ideas has done its job admirably. Another thing I
like about the setting is that it takes its influences from more than
just Japan and China, but also from Korea, Vietnam, Indonesia, Tibet,
and numerous other Asian countries. All blend together to make a
varied and vibrant setting with endless opportunity for adventure.
It’s
inevitable that some people will compare the Dragon Empires
Gazetteer to the Inner
Sea World Guide, and find the
former lacking. It’s a very unfair comparison, however. The latter
is a 320-page hardcover, while the former is a mere 64 pages long.
The Gazetteer cannot
hope to contain as much material and detail as the World
Guide, and this shouldn’t be
expected of it. While the Inner Sea World Guide
has become the introduction to the Inner Sea setting, it’s
important to remember that that’s not the way things started.
Before the two versions of the hardcover, there was the Pathfinder
Chronicles: Gazetteer, which was
another 64 page book that provided the first overview of the Inner
Sea region. The Inner Sea World Guide
didn’t come until later, after several years development on the
setting. If Dragon Empires Gazetteer
proves as popular, it’s possible that at some point in the future,
there may be a “Dragon Empires World Guide”,
but until then, people should be patient with what really is the
start of a new
setting.
If
the Gazetteer does
suffer in one area, it’s in the artwork. This is not to say that
the artwork is bad. There are some very good portraits of the new
races, for example. However, it lacks much in the way of pictures of
the setting itself: the landscape and the structures. This is a
complaint that I’ve had with the Pathfinder Campaign
Setting line as a whole.
Landscape pictures provide an important visual description of the
setting. They can convey a great deal of information that the text
cannot come near to conveying without taking up a lot of space. The
earliest Adventure Path
volumes had some stunning pictures of the Varisian landscape, and it
was those pictures that first drew me to the setting. Unfortunately,
the Campaign Setting
books have generally focused on character portraits (which are also
useful) and action scenes (which have far less utility in a setting
book). The Dragon Empires Gazetteer
doesn’t have a lot of action scenes, thankfully, but it also has
very few landscape pictures. There is a picture of a Nagajor temple
on page 33, and a picture of a torii
gate on page 54, and that’s it. Some regional architecture is
visible in the background of the action pictures that open each
chapter; however, I personally would prefer if the action weren’t
there and we saw only the architecture. This is a matter of personal
opinion, I suppose, but in my opinion, the pictures would be far more
evocative this way.
There
is also an oddness with the maps in the Gazetteer.
The inside front cover has a map of the continent that shows only
landforms and political borders. The only labels on it are country
names and oceans. There is another map of the continent on page 47.
This second map contains everything on the first, but also labels
major settlements, mountain ranges, rivers, lakes, and other
significant locations. Each country is also highlighted in a
different colour. All in all, the second map makes the first map
somewhat redundant. More unfortunately, page 46 references “the map
on the facing page” that covers the lost empires of the continent.
When I first read this and saw that the map on the facing page was
just the more detailed one I mentioned above, I thought that an error
had been made. I thought that perhaps the one on page 47 was actually
supposed to be the one on the inside cover and that the Lost Empires
map had been accidentally left out (although how the inside cover map
had gotten there, I couldn’t explain). However, a search on Paizo’s
messageboards revealed that it was a deliberate decision to remove
the Lost Empires map. The error was that they forgot to remove the
reference to it on page 46. While the loss of the Lost Empires map is
not a big deal (it’s not particularly needed), I can’t help but
feel the map on the inside cover is unnecessary. While not useless
(it could make a useful unmarked player map), it doesn’t add a lot,
and in a book that has such limited space, that space could have been
used for something that helped further expand the detail of the
setting.
Overall,
both Dragon Empires Primer
and Dragon Empires Gazetteer
are good books. I would probably rank the Gazetteer
slightly higher than the Primer,
but this is partially because I tend to GM more often than play, so
the Gazetteer has more
immediate use to me. Both books do an excellent job of expanding the
world of Golarion by introducing a new, vibrant area that is both
familiar and exotic at the same time. They create a living backdrop
for a multitude of great adventures. I highly recommend both.
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